The sound source creates vibrations in the surrounding medium. The sound waves are generated by a sound source, such as the vibrating diaphragm of a stereo speaker. Sound can propagate through a medium such as air, water and solids as longitudinal waves and also as a transverse wave in solids. However, if we place a piece of metal on a prong, we see that the effect dampens, and the excitations become less and less pronounced as resonance is not achieved as effectively. Although only the first tuning fork has been hit, the second fork is visibly excited due to the oscillation caused by the periodic change in the pressure and density of the air by hitting the other fork, creating an acoustic resonance between the forks. One of the forks is being hit with a rubberized mallet. Physics Experiment using two tuning forks oscillating usually at the same frequency. Sound can also be viewed as an excitation of the hearing mechanism that results in the perception of sound. (b) Auditory sensation evoked by the oscillation described in (a)." Sound can be viewed as a wave motion in air or other elastic media. Sound is defined as "(a) Oscillation in pressure, stress, particle displacement, particle velocity, etc., propagated in a medium with internal forces (e.g., elastic or viscous), or the superposition of such propagated oscillation. An audio engineer, on the other hand, is concerned with the recording, manipulation, mixing, and reproduction of sound.Īpplications of acoustics are found in almost all aspects of modern society, subdisciplines include aeroacoustics, audio signal processing, architectural acoustics, bioacoustics, electro-acoustics, environmental noise, musical acoustics, noise control, psychoacoustics, speech, ultrasound, underwater acoustics, and vibration. A scientist who works in the field of acoustics is an acoustician, while someone working in the field of acoustical engineering may be called an acoustical engineer. NOT of my voice.Acoustics is the interdisciplinary science that deals with the study of mechanical waves in gasses, liquids, and solids including vibration, sound, ultrasound, and infrasound. My intent is to KEEP the orchestrated music sound waves, but increase the volume of the voiceover from the game, reading the scripted words. I can barely hear the voice from the game quoting the scripted read. Now only a sound file, I listen, and 80% what I hear is the orchestra music from the game. In Shotcut (free video editing program), I took the video recording from game, and removed the audio wave form from the video file, keeping the audio seperately attached, but removing the video file, and exporting that as an MP3 only file. When I recorded that segment, no voice of my own, the game voice and the game background orchestra music both playing, and recorded, The game itself, “Civilization” when starting off game, their a voice over by one of game developers, reading a script vir batem also seen on the screen, all as a time waster while you wait for game to load. Your talking about mixing my own sound or voice into the audio! I already have a way for that that works for me. If I try to increase the volume, it only increases the Choir bit as well, only thing I can think of is isolating the two sound waves from eachother so I can increase the voiceover volume without the choir volume. However, in listening to this “recording” now, trying to use it in my video editor Shotcut program, the voice is so faint, you can barely make out the words.Ĭan I use Audacity to analyse the recording, and seperate the different sound waves and extract (or at minimum, increase the sound level) to balance it with the music level? and than export that as new MP3 to use in Shotcut? The purpose, when making my videos, is to use that intro screen to my civilization on every videos starting, so everyone knows what civ I use during video, and the features it has (must understand the game to know what I’m referring to), but I can’t use to that intention with the voiceover so quiet. I know in game, when I was playing, using the Windows/XBOX Gamebar for recording the game, but I was in the game, I could hear the “voiceover” clearly, even though the Choir music was still playing. I can barely hear a faint noise in the back ground of the voiceover from in game, talking. Upon hearing the recording, I hear a much louder tone of fore ground music, Civilization epic choir sounding music for game. Played a game of Civilization VI months ago, wanted to use a INTRO recording of an in game voiceover reading the description of my Civilization while waiting for game to load. NOW? I’m trying to venture into more audio manipulation improving, and I don’t know if what I want to do is possible!? Please help! Hello there, I been using audacity for few months to a year now in creating “voiceover” recordings of my game playing adventures, and attaching those to my game recordings in making YT videos… simple stuff.
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