![]() Time-Passage Beard: All grey and bushy.Spared by the Adaptation: In his video of origin, Underworld Luigi got struck by a Banzai Bill before he could kill Mario.Sanity Slippage: Being stuck in the underworld did this to him, leading to him becoming a cannibal.Playing with Fire: Fire burns in his hands in his poses.Made of Iron: He survives in the titular Underworld and even manages to survive a head-on collision with a Banzai Bill.The Last of These Is Not Like the Others: He doesn't hail from a game or a creepypasta, instead coming from a Dark Parody video called Super Mario: Underworld.I'm a Humanitarian: Has eaten several lives of Mario in the past.Evil Old Folks: Has spent enough time in the underworld that his hair's gone grey and he's grown a beard, and he's a cannibal.Beard of Evil: Sports a big grey bushy beard, and is a far cry from the heroic Luigi we know and love.Ax-Crazy: Given that he's now a cannibal feasting on the lives of his own brother, this goes without saying.And now, our favorite blue-haired rapper is at his mercy. He's been stuck there for a long time, having lost his sanity and become a cannibal that feasts on every life of Mario unfortunate enough to fall down there. ![]() Many of the games tended to use motion controls as a gimmick, so it's easy enough to find workarounds to make them inessential, especially given that a lot of the time, motion controls were simply used in place of easier, more intuitive controls that games both before and after the Wii opted for.Ī version of Luigi who fell into the underworld. On top of this, it would set a precedent with future Wii ports should Nintendo so choose to bring more to the Switch, and that's that motion controls had their time on the console of old and don't necessarily translate to the more modern Switch. Allowing for an option in the menu, with menus being entirely relegated to analog controls rather than motion controls by default, would fix most of the gripes that people had with the first game's port. ![]() Super Mario Galaxy 2 deserves a port as much as its predecessor, and a port of the sequel could easily learn from the critiques of its precursor. Please note that MFGG only hosts the launcher/builder for the game, and NOT the game itself. Luckily, there's something good that can come from this blunder on Nintendo's part: they can learn from it. Super Mario 64 Plus is a fork of the Super Mario 64 PC Port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options.
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